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Sensory Valorant
WorkingSensory Valorant
Total
$0.00
Software Features
Visuals ESP
- Player ESP (Team, Agent Name, Distance, Weapon, Ammo Count, Callout ESP)
- Dormant Info & Custom Dormant Colors
- Aim Lines & FOV Circles
- Hide Names & Heads When Visible
- Box ESP (Rectangle / Cornered, Thickness 1-5, Rounding & Corner Size 0-100%)
- Head ESP (Head Circle Thickness, Size, Fill)
- Chams (Normal / Shaded / Glow with Visible, Non-Visible & Dormant Colors)
- Sound ESP (Fade Time 0.5-30s)
- Health & Shield Bars (Placement, Thickness, Spacing, Rounding, Type)
- Directional Arrows (State, Width, Length, FOV Radius, Max Distance)
- Skeleton / Bones ESP (Thickness 1-5, Visibility Colors)
- Player Ability Table (Team Abilities, Keybind Trigger)
- FPS Settings (Counter, VSync, Standard / High Performance Render Modes, Draw Sleep, Target FPS)
- PhysX / Last Render Time Visibility Check (Loaded from File or Memory)
- Ability ESP (Icon/Text, Spike Radius, Distance, Custom Toggle Per Ability)
- Weapon ESP (Dropped Weapons, Ammo Count, Spike Carrier, Icon/Text, Custom Toggle Per Gun)
Aimbot
- Global Controls (Smooth Bone Transitions, Hard Lock, Dynamic FOV, Dual Aim Keys)
- Aim Logic Selection (V3 / V2) & Thread Delay (0-50ms)
- Mouse Sensitivity Adjustment (0.1-10)
- Visuals (FOV Circle, Close Aim FOV, Deadzone Circle, Recoil Crosshair, Spread Crosshair)
- Filters (Ignore Team, Ignore Abilities, Visibility Check)
- Per-Weapon Configuration (FOV 1-500px, Smooth X/Y 0-100, Smooth Factor 0.1-5x, Deadzone 1-50px, Stickiness 0-100)
- Aim Prediction & Priority Targeting (FOV / Distance / Lowest Health / Combined)
- Configurable Timings (Aim, Kill, Stop Aim, VisCheck, Target Switch Delays)
- Recoil Compensation (Strength X/Y 0-100%, Delay 0-1000ms)
- Fully Customizable Hitbox Selection
- Dedicated Close Aim Settings (Smooth, Distance 1-100m, FOV, Deadzone, Independent Hitboxes)
- Auto Aimbot Mode (Magnet Key / Toggle Magnet Key)
- Full Curve Tables (Trajectory Aim Curve, Aim Acceleration, Distance Smoothing)
Flickbot
- Global Controls (Smooth Bone Transitions, Hard Lock, Dual Flick Keys, Thread Delay 0-50ms)
- FlickBot Logic (V3 / V2)
- Visuals (FOV Circle, Close Aim FOV, Deadzone Circle)
- Filters (Ignore Team, Ignore Abilities, Visibility Check)
- Per-Weapon Flick Settings (FOV, Smooth X/Y, Smooth Factor, Deadzone, Stickiness, Hitbox Size 10-100%)
- Precision Timing Delays (Aim, Kill, Stop Aim, VisCheck, Target Switch)
- Aim Priority (FOV, Distance, Lowest Health, Combined)
- Recoil Pitch/Yaw Control & Delay Settings
- Selectable Hitboxes for All Weapons
- Fire Modes (Single, Burst, Spray with Configurable Intervals & Durations)
- Movement Conditions (Fire/Flick Only When Still, Velocity Threshold 0-1000)
- Customizable Flick Curves (Trajectory, Acceleration, Distance Smoothing)
- Dedicated RageBot (Spread Compensation, Rage Keys, Rage FOV 1-3000, Time Between Flicks 0-5000ms, Flick Delay 0-2000ms)
Triggerbot
- Dual Trigger Keys (Bind Anything) & Thread Delay (0-50ms)
- Target Filters (Ignore Team, Ignore Abilities, Check Visible)
- Spread Compensation Support
- VisCheck Delay (0-1000ms)
- Movement Conditions (Only Shoot When Still)
- Fire Modes (Single / Burst)
- Configurable Shot Intervals (10-5000ms)
- Min & Max Burst Duration Controls (10-1000ms)
- Full Hitbox Customization
Mouse
- Raspberry Pi Support
- KMBox Net Support
- Makcu Support
- MoonLink Support
- Ferrum Support
- Test Mouse Movement
- Test Mouse Click
Radar
- Web Radar (Share with Myself / Friends)
- In-Game 2D Radar
- Team & Ability Tracking
- Lineup Prediction Overlays
- Player Rendering (Draw as Dot / Icon)
- Ability Rendering (Draw as Dot / Icon)
- Configurable AimLine Length (0-100)
Lineups
- Dynamic Prediction (Ability Aim Line, Landing Popups 1-3, Follow Projectile)
- Popup Wireframes (Draw Players, Abilities, Spike, Map Color)
- Sova Cycle Power State Keybind
- Configurable Impact Circle Size, Camera Distance & Render Distance
- Custom Lineups & Lineup Predictions (Spike / Ping / Both)
- Lineup Ground Name Display & Conditional Show Only If Spike Planted
- Integrated Assistance (Aimbot, Flickbot, and Triggerbot for Lineups)
- Lineup Aim Deadzone (0-50px)
- Community Lineup Import / Export System
Misc
- Player Info Table & Spectator Detection
- Crosshair Customization (Color, T-Style, Thickness, Opacity, Offset, Segments, Radius, Length)
- Compatibility Mode, Mouse Passthrough & Main PC Key Detection
- Display Settings (DirectX 11 / OpenGL, Overlay Color, Custom Res/Monitor, DX Optimization)
- Config Management (Save / Load Config)
- Text Customization (Outline, Thickness, Colors, ESP/Table Fonts & Sizes 8-30)
- Anti Flash System (Dodge Team / Enemy / Own Flash, Hold to Dodge, Smooth & Angle Controls)
- Per-Agent Anti Flash Timings (KAY/O, Skye, Yoru, Vyse, Phoenix, Breach 0-1000ms)
- Anti Flash Humanization (Min/Max Dip, Min/Max Error, Humanized Test)
- Bunny Hop (Bhop Key, Jump Key, Min/Max Jump Times & Delays 0-500ms)
- Use Old Offsets & Keep Overlay Focused
