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Clash of Clans BOT

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Sky CoC v2.0.0
๐Ÿ””
2
Sky CoC
Sky CoC
ACCOUNT IN USE
โŸณ
Aetherion
liv. 77
๐Ÿ  Dashboard
โš” Home Village
๐Ÿ— Builder Base
๐Ÿ… Clan Games
๐Ÿ“ธ Report
โš™ Settings
โ— ADB
โ— Active army
See-through
85%
Dashboard
Bot status and account in use
ADB
Connected
ATTACKS
0
SKIPPED
0
Quick Control
๐ŸŽฎ LAUNCH CLASH OF CLANS
Upgrades in progress
๐Ÿ  Home Village
3 upgrading ยท 2 builder(s) free ยท next free in 3h 12m
Inferno Tower
2d 14h
Archer Tower
19h 41m
X-Bow
3h 12m
๐Ÿ— Builder Base
1 upgrading ยท 1 builder(s) free ยท next free in 1d 6h
Mega Tesla
1d 6h
Research in progress
๐Ÿ  Home Village
1 researching ยท 0 lab slot(s) free ยท next free in 4d 6h
Electro Dragon
4d 6h
๐Ÿ— Builder Base
0 researching ยท 1 lab slot(s) free
Nothing read yet โ€” start the Builder Base auto attack and the bot will note what the Star Lab is already researching.
Home Village
Attack
Army
Upgrades/Research
More
Session Stats
Attacks done
โ€”
Basi saltate
โ€”
Tasso successo
โ€”
Session duration
โ€”
Last attack
โ€”
Control
โ–ถ START AUTO ATTACK
โ— Idle
Stop when storages are full
With all three storages full, looting brings nothing home and every attack is thrown away. The bot can stop instead. It keeps going anyway whenever the resources are about to be spent: tick the cases that matter to you.
Watch the storages while attacking
When it triggers:
pause
attacks stop, upgrades and research carry on, and attacking resumes on its own once the storages drain
Only when all three are full โ€” untick and one full storage is enough
Keep attacking anyway whenโ€ฆ
a builder is free and there is something queued to upgrade
the first builder frees up within
minutes
the lab is free, or frees up within
minutes
walls are in the list (they always have somewhere to spend)
Not checked yet โ€” start an attack run to see the readings.
Minimum Loot Thresholds
The bot attacks ONLY if GOLD, ELIXIR and DARK all exceed their thresholds
Min Gold
Min Elixir
Min Dark Elixir
๐Ÿช– Army
Army 1
Your armies
โ˜… Army 1
Edit
VALK
Activate
๏ผ‹ New Army
โง‰ Duplicate selected
๐Ÿ“คEsporta
๐Ÿ“ฅImporta
๐Ÿ—‘Delete selected
โ† Select an army or create a new one
Auto Upgrade
โ‘ข WALLS โ€” last in the cycle
Walls run LAST, after research and structures. A wall still NEEDS a FREE BUILDER to start โ€” it just finishes instantly and frees it again โ€” so if research and structures have taken every builder, walls skip this round. While a research or a structure is still waiting for resources โ€” and its lab slot or builder is free โ€” walls stop spending THAT resource, so it can pile up for it. Only that one: a research waiting for elixir does not stop the gold walls, and one waiting for dark elixir does not affect them at all (dark elixir never pays for walls). That is also why, while active, walls reserve one builder slot in the structures list below: fill every builder with structures and the walls could never run.
Spend if Gold >
Spend if Elixir >
Start from the CHEAPEST wall (finish one level before the next)
The list shows one โ€œWallโ€ row per level you own โ€” say 2.400.000, 1.800.000 and 1.200.000. With this ON the bot picks the row with the LOWEST price, so it finishes every wall of one level before moving up. OFF, it upgrades the first row it finds without looking at the price. Rows whose price cannot be read are ignored; if none can be read it falls back to the first one.
โ‘ก STRUCTURES โ€” before walls
Runs after the lab research and BEFORE the walls, for as many as the free builders allow. Scan the village to list what can actually be upgraded right now, then click a structure to configure it: set the resource threshold (upgrade only above it), pick which resource pays for it, and tick it to make it active. Town Hall is never upgraded.
Slots: 2/4 (โˆ’1 walls)
Scan village
๐Ÿ— Upgradable now (28) โ€” click to add
Archer Tower
Cannon
Wizard Tower
Air Defense
Hidden Tesla
Bomb Tower
X-Bow
Inferno Tower
Eagle Artillery
Scattershot
Monolith
Spell Tower
Multi-Archer Tower
Ricochet Cannon
Firespitter
Gold Mine
Elixir Collector
Dark Elixir Drill
Gold Storage
Elixir Storage
Dark Elixir Storage
Army Camp
Barracks
Dark Barracks
Laboratory
Clan Castle
Pet House
Blacksmith
Inferno Tower
active
๐Ÿ—‘
Scattershot
active
๐Ÿ—‘
Dark Elixir Drill
active
๐Ÿ—‘
โ‘  Lab Research โ€” first in the cycle
Research goes FIRST, before structures and walls, because the lab has a single slot: leaving it idle is playtime you cannot get back. Scan the lab to list what can be researched right now, then click an entry to configure it: set the resource threshold (research only above it), pick which resource pays for it, and tick it to make it active. The lab runs ONE research at a time โ€” tick as many as you like and the bot goes down the list, starting the next one as soon as the lab is free.
Queued: 2
Scan lab
๐Ÿ”ฌ Researchable now (11) โ€” click to queue
Dragon
Electro Dragon
Valkyrie
Hog Rider
Rage Spell
Freeze Spell
Earthquake Spell
Wall Wrecker
Log Launcher
Root Rider
Druid
Electro Dragon
active
๐Ÿ—‘
Root Rider
active
๐Ÿ—‘
Helpers
Clash gives each Helper ONE hour of work per day, and all Helpers share the same 23-hour work day. The bot assigns a free Helper the moment it starts a job, and ticks โ€œKeep assigned until upgrade is completeโ€ so it re-attaches itself every day until that job is done. A Helper that is busy โ€” or resting โ€” is left alone. The Goblin is never touched.
Lab Assistant
Attached to the running research whenever the bot opens the lab list and finds it free. The lab runs one research at a time, so there is nothing to choose.
โฑ Electro Dragon ยท 4d 6h left
Builder's Apprentice
Attached whenever the bot opens the upgrade list and finds it free โ€” it does NOT wait for a new upgrade to start, so it also helps work already running. Goes to the job that finishes SOONEST, so a builder frees up earlier.
Donations
Opens the clan chat and fills troop requests. NOTE: donating here COSTS RESOURCES (each troop has a price in gold/elixir/dark) โ€” gems are never used.
Donate during Auto Attack
Donation priority
Used only when the request doesn't ask for anything specific (if it does, the game itself highlights what was asked and that's what gets donated). Top of the list is donated first; each unit is given until the castle is full.
Apprentice Warden
+ Add
Clear
1.
Dragon
โ–ฒ
โ–ผ
โœ•
2.
Rage
โ–ฒ
โ–ผ
โœ•
3.
Siege Barracks
โ–ฒ
โ–ผ
โœ•
START DONATION MODE
โ— Idle
Clan Capital
Soon
Clan Capital automation is coming.
Builder Base
Attack
Army
Upgrades/Research
More
Session Stats
Attacks done
โ€”
Tasso successo
โ€”
Session duration
โ€”
Last attack
โ€”
Control
No loot thresholds here: the Builder Base gives you one opponent at a time, so the bot attacks the FIRST base it is offered instead of looking for a better one.
โ–ถ START BUILDER BASE ATTACK
โ— Idle
Stop when storages are full
With both storages full, looting brings nothing home and every attack is thrown away. The bot can stop instead. It keeps going anyway whenever the resources are about to be spent: tick the cases that matter to you.
Watch the storages while attacking
When it triggers:
pause
attacks stop, upgrades and research carry on, and attacking resumes on its own once the storages drain
Only when both are full โ€” untick and one full storage is enough
Keep attacking anyway whenโ€ฆ
a builder is free and there is something queued to upgrade
the first builder frees up within
minutes
the lab is free, or frees up within
minutes
walls are in the list (they always have somewhere to spend)
Not checked yet โ€” start an attack run to see the readings.
Your armies
โ˜… Army 1
Edit
๏ผ‹ New Army
โง‰ Duplicate selected
๐Ÿ“คEsporta
๐Ÿ“ฅImporta
๐Ÿ—‘Delete selected
โ† Select an army or create a new one
โ„น The two โ€œScanโ€ buttons read this villageโ€™s lists and fill in name, price and paying resource on their own. Whatever you tick here is then STARTED by the Builder Base auto attack, between one battle and the next โ€” it opens the list, checks your threshold against the gold and elixir it reads on screen, and starts the upgrade. Order: laboratory first, then structures, then WALLS with what is left over. Thresholds and lists are saved apart from the Home Village ones.
Auto Upgrade
โ‘ข WALLS โ€” last, with what is left over
Tick a resource to upgrade Builder Base walls with it, and set the amount to stay above. Walls run LAST, after the laboratory and the structures, so they spend what is left over. With both ticked the bot pays with the resource you have MORE of, and picks as many walls as that resource can afford. Low-level walls only accept gold โ€” the game does not even draw the elixir button โ€” and the bot notices on its own. A wall needs a free builder, so ticking a resource here takes one slot off the structures below.
Spend if Gold >
Spend if Elixir >
Start from the CHEAPEST wall (finish one level before the next)
This villageโ€™s list shows one โ€œWallโ€ row per level you own โ€” say 800.000, 600.000, 400.000 and 240.000. With this ON the bot scrolls the WHOLE list and picks the row with the LOWEST price, so it finishes every wall of one level before moving up. OFF, it upgrades the first row it finds without looking at the price. Rows whose price cannot be read are ignored; if none can be read it falls back to the first one.
โ‘ก STRUCTURES โ€” before walls
Runs after the laboratory and BEFORE the walls, for as many as the two builders allow. Scan the village to list what can actually be upgraded right now, then click a structure to configure it: set the resource threshold (upgrade only above it), pick which resource pays for it, and tick it to make it active. Builder Hall is never upgraded.
Slots: 0/2
Scan village
๐Ÿ— Upgradable now (21) โ€” click to add
Elixir Storage
Battle Machine
Battle Copter
Healing Hut
Gold Mine
Gold Storage
Builder Barracks
Gem Mine
Mega Mine
Mine
Spring Trap
Push Trap
Firecrackers
Hidden Tesla
Mega Tesla
Guard Post
Archer Tower
Lava Launcher
Double Cannon
Crusher
O.T.T.O's Outpost
No structure configured โ€” press โ€œScan villageโ€ with the emulator connected.
โ‘  Star Laboratory โ€” first in the cycle
Research goes FIRST, before structures and walls, because the Star Laboratory has a single slot: leaving it idle is playtime you cannot get back. Scan the laboratory to list what can be researched right now, then click an entry to configure it: set the resource threshold (research only above it), pick which resource pays for it, and tick it to make it active. It runs ONE research at a time โ€” tick as many as you like and the bot goes down the list, starting the next one as soon as the lab is free.
Queued: 1
Scan lab
๐Ÿ”ฌ Researchable now (5) โ€” click to queue
Sneaky Archer
Beta Minion
Raged Barbarian
Bomber
Boxer Giant
Drop Ship
active
๐Ÿ—‘
Clock Tower
The Clock Tower gives one FREE boost every 22h: for 30 minutes everything โ€” collecting, research and building โ€” runs 10x faster. The bot taps the tower, then โ€œFree Boost!โ€, then the green โ€œBoostโ€. It never spends gems: if the boost is not free right now, it walks away. The tower can only be built in ISLAND 1, so that is the only place the bot looks: if it happens to be in island 2 it crosses over, and comes back when it is done.
Take the free boost during the Builder Base auto attack
BOOST NOW
Clan Games
One event, one score, one quest slot โ€” played across both villages.
Event
1,800 / 10,000
โณ 3d 4h
Where the bot may take quests
The quest itself says where it can be completed. With BOTH, the bot reads that and sails to the right village on its own; with one village picked, it only accepts quests for that village and never travels.
Both โ€” the quest decides where to play
Home Village only
Builder Base only
โœ“ Home Village โ€” army: Army 1
โœ“ Builder Base โ€” army: Army 1
Control
Starts like the Home Village auto attack: it brings up the emulator and restarts Clash, zooms the map out, and then โ€” wherever it finds itself โ€” opens the Clan Games to see whether a quest is running, finished, expired or still to be picked. NO loot thresholds here: quests are completed with stars, destruction and hero levels, so it attacks the FIRST base the game offers instead of hunting for a rich one. Your Home Village thresholds are left untouched for the normal auto attack.
โ–ถ START CLAN GAMES
โ— Idle
Current quest
โ€”
Playing in
โ€”
Battles
0
Quests completed
0
Quests completed this event
How many points a quest gives is not written anywhere until it is done: it is the jump in the score between the reading before and the one after. The list clears when the event ends.
Hero Level Up Destroy
๐Ÿ  Home Village
+600
02/10 05:09
Builder Base Stars
๐Ÿ— Builder Base
+400
02/10 04:12
Loot Elixir
๐Ÿ  Home Village
+300
02/10 02:17
Destroy Air Defenses
๐Ÿ  Home Village
+500
02/10 00:07
Unknown Screens Report
๐ŸžCreate report
๐Ÿ”„Refresh
๐Ÿ“‚Open folder
๐Ÿ—‘Clear all
2 screen(s) captured โ€ข ๐Ÿง  1 imparate โ€ข C:\Users\Player\AppData\Roaming\COCBot\reports\unknown_screens
๐Ÿ•’ 2026-09-14 21:56:39
๐Ÿ“ Contesto: attack_loop (poll consecutivi: 3)
๐Ÿ“„ unknown_20260914_215639.png
๐Ÿง  Imparata: ยซrate_dialogยป โ†’ exits with BACK (ร—4)
Open
๐Ÿง Update name
Dimentica
๐Ÿ•’ 2026-09-13 00:04:48
๐Ÿ“ Contesto: battle_watch (poll consecutivi: 2)
๐Ÿ“„ unknown_20260913_000448.png
๐Ÿง  Not learned yet โ€” give it a name and press Teach
Open
๐Ÿง Teach (exit with BACK)
Settings
How to enable ADB
LDPlayer: Settings โ†’ Others โ†’ ADB debugging โ†’ 'Open local connection' Default port is 5555. Restart the emulator if prompted. The bot detects and connects to the emulator's own ADB automatically at startup.
Connection Settings
Host:
Port:
โœ…Connected
โœ– Disconnect
List Devices
Status
State:
Connected
Device:
emulator-5554
ADB Path:
C:\LDPlayer\LDPlayer9\adb.exe
Bot Logs
Open a console window showing the bot's live logs.
Show bot logs (console window)
Unread List Rows
When a scan of the upgrade or research list โ€” Home Village or Builder Base โ€” finds a row it doesn't recognise yet (no name template), it keeps scanning the rest of the list and saves one password-protected report here, holding every screen where such a row showed up, instead of just skipping it silently.
๐Ÿ“‚Open unread rows folder
Advanced โ€” password protected
Advanced tools are hidden. Enter the password to reveal them.
Unlock

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